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Call of Duty: Black Ops PC Patch Fixes Lag

by on November 12, 2010
 

PC gamers were left disappointed this week with their purchase of Treyarch’s latest first person shooter. The PC version of  Black Ops had been plagued with frame rate issues which affected both the single and multi-player aspects of the game. Players would frequently encounter 5-30 seconds of frozen screens resulting in frustrating, choppy gameplay.

Today’s patch seems to have fixed an issue with dual and quad core processors resulting in reduced “lag”. Playing earlier we did not encounter the dreaded freeze and noticed a notable increase of 5-15 frames per second taking our previously low 45 frames, up to a solid 60 on occasion.

Full patch notes (found below) were posted earlier today by Treyarch’s very own JD_2020.

Hey PC gamers:

We are listening to you and we’ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.

LIVE FIXES

    11/10

  • – GameServers.com has bumped sv_maxrate to 25000 across all servers to reduce lag.
  • – GameServers.com continues to improve official server distribution in various worldwide regions.11/11
  • – Friends fix for join in progress and Friends tab in server browser.
  • – Performance improvement for dual and quad core.
  • – Improved connectivity with Black Ops Rcon tool.

IN PROGRESS

  • – GPU hitching on certain graphics cards.
  • – Incomplete server browser results.
  • – Improvements to Quickmatch joins (results with better ping and reduced lag).
  • – Zombies “The game session is no longer available” error.