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Tomb Raider Multiplayer Details Revealed

by on January 4, 2013
 

Tomb Raider Multiplayer Details RevealedOver the last week or so, multiplayer modes for the new Tomb Raider have first been rumoured in a retail listing, then confirmed officially by the studio in charge of development on the title. Now we have some more in-depth details of what the new multiplayer in the game will entail.

Over at TombRaiderforums.com, one fan has written up the details of an article taken from the February 2013 issue of OXM (Official Xbox Magazine). The list of details has been lifted directly from an interview with a representative from Crystal Dynamics, and it mentions detail such as:

  • Team Deathmatch is in.
  • “A team of Lara’s surviving allies pitted against a group of hostile natives cutely referred to as “scavengers.””
  • Best-of-three matches, alternating between sides.
  • “An immediate wrong turn out of our cavernous base … had us sliding down a rocky water tunnel…”
  • “The maps aren’t too wide open”
  • “Lever-baser traps that shot spikes out of walls, climable surfaces, destroyable environmental elements (like bridges), and weaponry like Lara’s now trademark bow and arrow.”
  • Second game type “Rescue” survivors have to collect a certain amount of med-packs and deliver them to rotating destinations while scavengers must reach a certain kill count.
  • Rescue gives survivors a “bleed-out” time, that you can cut short with a “brutal” melee finisher.
  • “Wind Chasm” was the map they played on. Tropical, with traps, vantage points and junk.
  • “Dropped hints about a mode called “Cry for Help,” which apparently will place a strong emphasis on discovery and collection.” Adventure as opposed to combat game type.
  • Unclear if any other modes available.
  • “Select from a deep roster of characters.”
  • “Different stats and loadouts.”
  • “Primary firearm/bow, sidearm, grenade style projectile, climbing axe that serves as a melee.”
  • XP gained can go to altering stats and purchasing more advanced characters.
  • No Lara in multiplayer that he saw.
  • Can chose the same character as a teammate.
  • Some single player actions have been sped up for sanity-sake.
  • “Goes on to note that it may seem odd that this historically loner heroine now has a whole roster of companions…”
  • Goes through the same old campaign points; hanging upside down, falling onto spike, running through cave, Sam, wolf, bear trap, blah blah blah.
  • Bow can be used to distract enemies.
  • More QTE’s.
It is good to see that the team are trying to create a variety of different game modes, and even more re-assuring that there will be a large cast of selectable characters and we won’t all just be running around controlling different coloured versions of Ms. Croft herself. It of course remains to be seen how multiplayer will fit in with Tomb Raider – in which it has never before featured – but by having the multiplayer development farmed out to another dev team, we can at least rest assured that it shouldn’t affect the quality of the single player game in any way.

Tomb Raider is due for release on the Xbox 360, PlayStation 3 and Windows PC March 5th 2013.