Want to be confused, inspired and accomplished while playing a video game? Yeah?
Want to google the word non-euclidean, fully understand the concept and then play around it? You know, just to use the word at parties.
How about diegetic? Doesn’t diegetic sound cool?
The reason I ask is because the Unreal Engine based indie, Antichamber, puts all these things on offer. Designed by Alexander Bruce, and sort of conceptualized by accident, this game, which was originally titled Hazard: The Journey Of Life, poises itself to make a compelling argument in the “games are art” debate.
Learn more in this week’s Let’s Play Indie, or read our full review of the title, by clicking here.