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First patch details for The Division uncovered

by on March 5, 2016
 

Reddit user Gus_Gus123 has uncovered the first update details for The Division, which have been corroborated by RedTerror98 as correct for the PS4 version, too.

Presuming the game doesn’t somehow ship as version 1.1, this’ll all be part of the day one update, and is a massive list:

Appearance Menu has received a complete overhaul:

  • Now displays as a Grid making it much easier to browse items
  • “Outfit Sets” option added to quickly equip all the items in a set
  • “Inspect” Feature added

Visual improvements:

  • Fixed several lights that did not cast global illumination
  • Fixed missing volumetric lights on Traffic Lights
  • Illuminated signs now cast actual light
  • Improved atmospheric haze in several Time and Weather combinations
  • Improved night time lighting and contrast
  • Tweaked exaggerated rimlight shader on characters
  • Improved car window reflections
  • Improved SSAO to be more pronounced

Mega Map and Open World updates:

  • New “Mission Overview” has been added to the Mega Map
  • Contaminated Zones will now display the required filter level on the Mega Map
  • Field data with Audio will automatically play when you pick them up
  • If you start listening to Field Data with audio from the menu you can keep listening outside the menu
  • Added Subtitles for all Field Data that play audio
  • Mission Entrance menu usability has been improved
  • Significantly increased number of Crafting Materials obtained from Loot Crates

Other:

  • New “Help” Menu is now available in Settings Menu – it stores all the Loading Screen and Context Sensitive Tips
  • New Tutorials added for certain gameplay features and mechanics (these can be switched off in the Options Menu)
  • Skill Modifiers have been added directly to Gear (previously only available on Gear Mods)
  • Fixed an issue on Character Select that resulted in getting stuck with specific combination of inputs
  • Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
  • Players will no longer be returned all the way back to start screen after creating or logging in to their Ubisoft Club Account
  • Fixed remaining Bugs that prevented log-in when some non-essential services were offline
  • New Icon for Landmarks in the DarkZone, Icon now changes dynamically depending on if Non-Player Enemies are present or not
  • Added information to the in-game Loot Pickup UI to show why an item can’t be picked up
  • Improved multi-GPU performance
  • Fixed issue where you could get a white screen on start-up
  • Improved performance in Windowed mode
  • The Deployable Turret no longer targets non-rogue players and doesn’t damage neutral players caught in line of fire either
  • Overall stability increased – lots of Crash fixes!
  • Further backend improvements and optimizations
  • Many Localization adjustments and bug fixes
  • Additional minor bug fixes and polish!

Some of these are fairly large fixes, and I’ll be honest: one thing I wasn’t a fan of was the weapon selection stuff, so it’s nice that’s being addressed. Possibly one of the biggest changes, though, is “The Deployable Turret no longer targets non-rogue players and doesn’t damage neutral players caught in line of fire either”. I mean, that’s pretty important, otherwise the tightness of the combat is going to be off – imagine your turret randomly targeting neutral players.

We’ll bring you something on The Division next week, but it won’t be a review. This is a huge game and we’re going to need time to delve into it as deeply as we can possibly go. There’s lots of content coming later, too, it seems. Check out the launch trailer here, and see some video of us discussing the reviews situation below.