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Doom gets arcade mode and classic modules in Free Update 4

by on October 20, 2016
 

Bethesda just detailed Doom’s Free Update 4.

Arcade Mode and Classic modules have been added to Doom. Arcade mode lets you play with everything unlocked from the start as you aim to set a high score. Arcade mode will be super fun to replay one of my favourite single player campaigns in a while with customized loadouts. Doom SnapMap gets classic Doom modules that look great even today. Check out the video below:

The full list of things added on October 19 in the free update is below:

CAMPAIGN

Added Arcade Mode for all players

MULTIPLAYER

Added the new FFA mode called Bloodrush
Added the new team-based, Prowler vs. Marine mode, Possession
SNAPMAP

New DOOM Classic Campaign

Feature Pack Campaign mission including new classic DOOM levels

Classic DOOM Content

New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths and music
Community Support

Community Curation system enabling new maps to be published to be reviewed and recommended by the community
Community HUB overhaul to make finding your favorite content easier
SnapFeed support allowing users to subscribe to authors, players and maps to get up to the minute details on new content
Custom Environment Creation

Detailed hotspot and tiling textured blocking volumes can be used to create custom environments
Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, etc. to your maps
Massive update of new Hell and UAC environment props
New container object models
Additional Logic Tools

Copy content and logic from one map to Paste into another
Created multi-level campaign using Next Map Logic
Added Hazard and FX as a category of Spawners
Set color input added for all volumes and hazards
Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space
POI can now be set on spawner items
Authors can get precise camera position by previewing the camera view within the editor
Added set environment and fade to camera properties
Authors can set their editor view to ignore current module environment settings
Cylinder volumes can be used as shootable triggers
Added support for silent (no VO announcements) lockdowns
No longer need to set a DOOM ID to post to map leaderboards
Additional DOOM Single Player Consistency

Additional DOOM weapon upgrades from Campaign – mastery versions of the HAR and Combat Shotgun
Campaign-styled communication HUD elements
Editable interactable GUI
Additional FX and Hazards
Added Rune Tablet interactable
Publish maps with Campaign intro screen and lobby
Additional equipment pickup items
Add Static keycard and weapons props
Added setting to disable hit feedback sounds
Added setting to disable damage indicators
Added setting to disable AI teleport FX
Added Berserk powerup
More Stuff

Additional Armor and Weapon Customization Skins
Revenant Player Demon
Usable volumes will now work in the front of doors
Blocking Volumes (previously called Player Blocking Volumes) now default to static and visible when placed
AI can now be affected by Blocking Volumes
Some props can have their FX toggled on and off

Doom is available on PlayStation 4, Xbox One, and PC and you can read our review here.