Posted by Robin Parker on May 11, 2012 ·
If there’s one thing that’s certain about GodisaGeek.com, and something that you’ll be well aware of if you’re a regular visitor, it’s that we love our mobile games.
Posted by Alex Wozniak on April 13, 2012 ·
The opening of any entertainment medium, be that book, film, or indeed videogame, is an integral part of the entire experience.
Posted by Mary Goodden on March 30, 2012 ·
I was 12 when I met Lara. It was love at first sight. She, a globe-trotting archaeologist adventurer, and I, a bookworm from Portsmouth still reeling from the demise of the Spice Girls.
Posted by Lee Garbutt on March 9, 2012 ·
Music in videogames has come on leaps and bounds over the past few decades. We’ve gone from short, repeated chiptunes; to the lavish, fully-orchestrated, cinematic soundtracks we enjoy today. It is now easier than ever to buy gaming soundtracks, and it’s now [...]
Posted by Mary Goodden on February 14, 2012 ·
Hello, and welcome to GodisaGeek.com Vault Valentine’s Day Special. Today, we shall celebrate love in all its forms the only way we know how, by casting into our apocalypse-proof box ten video game couples who warm the cockles of our hearts and underthings from the [...]
Posted by Sean Smith on February 10, 2012 ·
As well as pretending to be Maradona down my local park – and by that I mean emulating his football skills and not shooting journalists whilst ripped to the tits on cocaine – my great love as a young man was playing videogames, something that has stayed with me through [...]
Posted by Lee Garbutt on January 13, 2012 ·
There is one single component of video games that is so important, that to remove it would render the whole medium useless: It isn’t graphics or gameplay, nor is it sound; I am of course referring to the ever present controller, for without the joysticks and pads we [...]
Posted by Team on December 9, 2011 ·
As this month’s edition of The Vault falls inside what is broadly defined as “The Christmas Period”, we thought that we’d change things up a little and enter our own favourite Christmas memories into The Vault. What you will encounter here may be [...]
Posted by Mary Goodden on November 11, 2011 ·
I’m not really a fan of boss fights, overall. They seem as much a hangover from arcade times as the “CONTINUE” countdowns that still haunt beat-em-ups. Too often, they seen more like an artificial way of increasing difficulty and consuming your tokens than [...]
Posted by Robin Parker on October 14, 2011 ·
There is a big difference between making a game intentionally funny and ending up with a gaming experience that makes players laugh when they really shouldn’t be. Many games might feature dialogue so cheesy or cliched that it makes us laugh., or the character design [...]