Manure
07-14-2010, 10:14 AM
31 Point Talent Trees (http://www.mmo-champion.com/content/1866-Cataclysm-Beta-Build-12479)
Looking carefully through them now. Theres a few highlights I'd like to make note of:
Resto Druids: Efflorescence 0/3 - When you critically heal with your Regrowth spell you also sprout a bed of healing flora underneath the target, healing all nearby friendly targets within 15 yards who stand on them for 10%/20%/30% of the amount healed by your Regrowth every sec for 7 sec.
Prot Warriors: Blood and Thunder 0/2 - When you Thunder Clap a target affected by your Rend, you have a 50%/100% chance to affect every target with Rend.
BM Hunters: Rhumba 0/3 - When you cast two Steady Shot or Cobra Shot attacks in a row, your next Steady Shot or Cobra Shot will summon 3 Rattlesnakes onto the enemy target. If the enemy target attacks a friend or foe, a Rattlesnake will instantly strike the enemy dealing damage equal to 5%/10%/15% of your Steady Shot or Cobra Shot damage.
Destro Warlocks: Bane of Havoc 0/1 - Banes the target for 2 min, causing 15% of all damage done by the Warlock to also be dealt to the baned target. Only one Bane per Warlock can be active on any one target
Seems both the Warlock (affli/demon) trees need abit of work. The 31 point talent in the ret Paladin tree has no description. And I definitely think I'm gonna wait on leveling a Mage till cata hits.
I guess there are other highlights from other trees that should be noted, but these are the trees I'm most familiar with. And even the Paladin tree looks much the same. I have recently hit 80 with a Shaman, but the Shammy tree is quite the same as it is now, theres nothing particularly exciting about any of their talents.
Looking carefully through them now. Theres a few highlights I'd like to make note of:
Resto Druids: Efflorescence 0/3 - When you critically heal with your Regrowth spell you also sprout a bed of healing flora underneath the target, healing all nearby friendly targets within 15 yards who stand on them for 10%/20%/30% of the amount healed by your Regrowth every sec for 7 sec.
Prot Warriors: Blood and Thunder 0/2 - When you Thunder Clap a target affected by your Rend, you have a 50%/100% chance to affect every target with Rend.
BM Hunters: Rhumba 0/3 - When you cast two Steady Shot or Cobra Shot attacks in a row, your next Steady Shot or Cobra Shot will summon 3 Rattlesnakes onto the enemy target. If the enemy target attacks a friend or foe, a Rattlesnake will instantly strike the enemy dealing damage equal to 5%/10%/15% of your Steady Shot or Cobra Shot damage.
Destro Warlocks: Bane of Havoc 0/1 - Banes the target for 2 min, causing 15% of all damage done by the Warlock to also be dealt to the baned target. Only one Bane per Warlock can be active on any one target
Seems both the Warlock (affli/demon) trees need abit of work. The 31 point talent in the ret Paladin tree has no description. And I definitely think I'm gonna wait on leveling a Mage till cata hits.
I guess there are other highlights from other trees that should be noted, but these are the trees I'm most familiar with. And even the Paladin tree looks much the same. I have recently hit 80 with a Shaman, but the Shammy tree is quite the same as it is now, theres nothing particularly exciting about any of their talents.