UK Charts: Black Ops II Holds Firm, Despite Strong Competition

by Adam Cookon November 26, 2012
Despite major competition and a massive marketing campaign from Square Enix, Hitman: Absolution could only enter the UK charts in second place, behind Call of Duty: Black Ops II, which enjoys its second week at the top of the pile.

Hitman Series to Use Call of Duty Dev Model – According to Absolution Director

by Jonny Lewison November 22, 2012
The Hitman series of games will use a development model similar to that seen with the Call of Duty series of games, according to Hitman: Absolution director Tore Blystad.


No More Online Pass for Hitman: Absolution

by Lee Garbutton November 19, 2012
Square-Enix have removed the need for a Online Pass for Hitman:Absolution.

Hitman: Absolution Review

by Robin Parkeron November 18, 2012
Radical departure or tried and tested gameplay? Hitman: Absolution definitely makes some bold choices in its direction, so let us help guide you through one of the most anticipated games of this console generation.


Hitman: Absolution Launch Trailer Released

by Adam Cookon November 16, 2012
Fans of Agent 47 don't have too much longer to wait, as the first game in ages - Hitman: Absolution - is just around the corner, next Tuesday, to be specific.

Hitman: Absolution Trailer – Agent 47 ICA File

by Mick Fraseron November 12, 2012
Get to know Agent 47 in the latest ICA File trailer for Hitman: Absolution, with artwork by former DC and Marvel inker Ben Oliver

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Hitman: Absolution Trailer – Introducing The Ultimate Assassin

by Adam Cookon November 9, 2012
This is actually the conclusion to the seven-part series, so we may not see too many more trailers leading up to the release of the game now.

Take a Look at Hitman: Absolution’s Living, Breathing World

by Mick Fraseron November 8, 2012
The latest Hitman: Absolution trailer introduces its living, breathing world

Get a Closer Look at Dynamic Audio in Hitman: Absolution

by Colm Ahernon October 29, 2012
Hitman: Absolution developer IO Interactive show you how the team have created a score that reacts to the player's actions in a fluid manner