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Dead Rising 3 Will Run In 720p, At 30fps

by on November 7, 2013
 

In the latest bombshell in the barrage that has been the 720p Vs. Full HD debate, the developers of Dead Rising 3 – Capcom Vancouver – have revealed that their game will indeed be running in 720p, at 30 frames per second on the Xbox One.

In an interview with Eurogamer that also includes insight from Ryse developer Crytek, Forza 5 developer Turn 10 and Kinect Sports Rivals developer Rare – Capcom explain why their game only runs in 720p, and what sacrifices that they would have had to make to their vision for the game if they had pushed for 1080p native. See an excerpt from the interview below:

What native resolution is Dead Rising 3?

Josh Bridge: 720p. And I’m really happy with that, with the sheer amount of stuff we have in an open world game locked at 30fps, that’s just brilliant. Of course our UI (user interface) runs at 1080 native on top, but no, we’re a 720p game locked at 30fps.

Did you ever want 1080p native?

Josh Bridge: It was not really something we actually set as a mantra. When we first started there was no platform, it was PC and we were just targeting next-gen, and 1080, even before then we thought it’d be prohibitive to even consider that, because essentially you have to do everything twice, which is just massive when you think of it. It’s more important that the end image looks awesome – look at how much stuff is on screen, that’s always been a Dead Rising sort of brand. That still looks really good, and that’s been our goal. I hope it shows – just look at how much insane stuff is going on screen.

How hard has it been getting to 720/30 on Xbox One?

Josh Bridge: It’s been… Outside of infancy – every new platform launch, I’ve now learnt – it’s always infancy on tools, and that’s the back and forth with tools improving. It’s very similar to a PC development environment, so that’s been really cool. Happy to not be cross-platform, to be honest – it’s a huge challenge for a game like ours. We have to do very specific things with memory allocation and drivers to get our stuff running, and in the past it was like wow, it made our teams quite a bit larger having multiple leads.

See the extensive gameplay walkthrough videos below, for footage of the game in action and to get an idea of how it really looks when running: