Firaxis Games’ upcoming iOS game is Sid Meier’s Ace Patrol and we had the opportunity to speak with associate proucer Lena Brenk
As games pitches go, the idea of combining mind-bending Portal-style first-person puzzles with the arcane terror of HP Lovecraft’s Cthulu Mythos has to be one of my favourites in recent years. Kickstarter patrons agreed with me and voted with their cash money– which is just how 3AM games ended up being in a position to craft MagRunner: Dark Pulse.
When you take a moment to investigate the eSport scene there’s one thing that strikes you – these guys take games very seriously.
At a recent event, the press were given the first introduction to FIFA 14, and along with our preview we also had a chance to interview Sebastian Enrique, one of the producers for the game.
Recently, we had the opportunity to speak with the co-founder of Year Walk developer Simogo, Simon Flesser.
I love games and I love gamers, but let’s be honest. We’re not perfect. For one, we need to learn to empathise.
If you’ve played BioShock Infinite, there’s a good chance you’re fit to burst with thoughts, theories and all manner of opinions on the game’s story. Well, so are we – so we’ve decided to record a spoilercast (podcast) about it, and take it live, this Saturday at 2pm UK time.
The first thing that needs to be addressed when talking about the upcoming Android Consoles is what exactly an ‘Android Console’ is.
On April 8th the Castle Map Pack will be released for Halo 4. The pack is being developed by Certain Affinity, and we sat down with producer Tom Potter and Senior Environmental Artist Ryan Mansfield to talk about the process of making Halo multiplayer maps, the challenges in balancing them and their all-time favourite Halo maps.
As technology moves forward and video games cost more and more money to make, is the single player gamer being forgotten? Are we focussing too heavily on online components?
Whether you prefer the handheld version over the Wii U port is really a matter of preference, and will likely separate the purists from the newcomers, but there really isn’t much between them besides the 3D wizardry in the former and the polished visuals in the latter.
Does OnLive have enough fight left in it to take on the might of Sony and Gaikai? What will it need to do in order to keep the fans happy? Is the dream already over?
Not too many games take us by surprise these days, but Far Cry, with it’s great level of quality throughout, definitely did. So it’s with pleasure that we recently had the chance to sit down for a very brief word with the lead writer on the game, Jeffrey Yohalem.
Mick gives his opinion on why Crysis 3 doesn’t quite live up to its potential – and what he believes developers Crytek could do to remedy it.
We recently had the opportunity to speak with Principal FX Artist on Terminal Reality’s The Walking Dead: Survival Instinct – Glenn Gamble