Dead by Daylight Creative Director Dave Richard interview: “Finding and stacking building blocks”
"Diversity and inclusion is so important to us".
“We’re just scratching the surface…” | Superfuse interview with Creative Art Lead, Bas de Smit
"We love comic books and always wanted to take a stab at including this style in the game".
Scars Above interview with Mad Head Executive Producer Ivan Zorkić
"I think this whole region is becoming top for game development and you will hear more and more about it".
Nuance and representation: an interview with Wylde Flowers developer, Studio Drydock
A Wylde and inclusive farming game!
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“Choices with impacts”: an interview with Matthias Linda, developer of Chained Echoes
7 years of development paying off
Interview with ORX game designer Ivan Suhin
"Our goal is for ORX to be playable on many different platforms".