Firaxis Games’ upcoming iOS game is Sid Meier’s Ace Patrol and we had the opportunity to speak with associate proucer Lena Brenk
As games pitches go, the idea of combining mind-bending Portal-style first-person puzzles with the arcane terror of HP Lovecraft’s Cthulu Mythos has to be one of my favourites in recent years. Kickstarter patrons agreed with me and voted with their cash money– which is just how 3AM games ended up being in a position to craft MagRunner: Dark Pulse.
When you take a moment to investigate the eSport scene there’s one thing that strikes you – these guys take games very seriously.
At a recent event, the press were given the first introduction to FIFA 14, and along with our preview we also had a chance to interview Sebastian Enrique, one of the producers for the game.
Recently, we had the opportunity to speak with the co-founder of Year Walk developer Simogo, Simon Flesser.
On April 8th the Castle Map Pack will be released for Halo 4. The pack is being developed by Certain Affinity, and we sat down with producer Tom Potter and Senior Environmental Artist Ryan Mansfield to talk about the process of making Halo multiplayer maps, the challenges in balancing them and their all-time favourite Halo maps.
Having seen the world’s first glimpse of Saints Row IV, God is a Geek’s Ben Skipper sat down with Volition Inc producer Jim Boone to talk next gen, alien invasions and the end of the Saints Row saga…
Not too many games take us by surprise these days, but Far Cry, with it’s great level of quality throughout, definitely did. So it’s with pleasure that we recently had the chance to sit down for a very brief word with the lead writer on the game, Jeffrey Yohalem.
We recently had the opportunity to speak with Principal FX Artist on Terminal Reality’s The Walking Dead: Survival Instinct – Glenn Gamble
Count the celebrities you genuinely like on one hand, the ones that you’d happily sit down and have a chat with – specifically about video games.
Although they’ve been going for quite some time, The Walking Dead propelled Telltale into the limelight like never before, so it was with pleasure that we recently had chance to catch up with Kevin Boyle (executive producer) and Kevin Bruner (co-founder, executive producer) at the studio.
Deep Silver tell us about the lack of a Wii U version of the game, how they will ensure the quality is higher for Riptide, and much more, as we talk to the Creative Producer at Deep Silver, Sebastian Reichert.
As UK developer FuturLab gear up for the release of Velocity Ultra, we recently had the chance to chat with studio director James Marsden.
Crysis 3 is out this week, allowing fans of the series to once again don the Nanosuit and kick some ass. Way back in September I had the opportunity to chat to Crytek UK’s Fasahat Salim about the multiplayer portion of Crysis 3.
Following on from the first part of our chat with SWERY, as promised, here’s the final part.