The Vault: Top Ten Controllers

by Lee Garbutton January 13, 2012
There is one single component of video games that is so important, that to remove it would render the whole medium useless: It isn’t graphics or gameplay, nor is it sound; I am of course referring to the ever present controller, for without the joysticks and pads we have used for the past few decades, […]

The Vault: Top 10 Weapons That Defined Their Games

by Martin Bakeron September 30, 2011
There have been a lot of games over the past God knows how many years that have had some amazing weapons in them, some of them have been futuristic, some of them historical, the only thing linking all of them together is that they’ve all been awesome. Imagine an Assassin’s Creed game without the ability […]


Pokémon Black And White Top UK Sales Chart

by Aryel Abrahamion March 7, 2011
It is not every week that a publisher launches two games and sees them place in the top 2 but then again Nintendo are no ordinary publisher. The long awaited Pokémon White has taken top spot leaving second place for it’s alternate Black version. Fight Night Champion slots in at 3rd whilst Bulletstorm and Killzone […]

God is a Geek’s Top 10 Adventure Games

by Robin Parkeron December 13, 2010
When I think of Adventure Games, I’m thinking of point and click adventures. Text adventures. Games where quick reactions and fast reflexes are unimportant and mental acuity and puzzle-solving are king. Thought by many to be a dead artform for many years, the genre which used to be the biggest selling across home computers through […]


GodisaGeek’s Top 10 Game Changers in Gaming History

by Martin Bakeron December 6, 2010
If you think back over the last 20 or so years it’s easy to see that we’ve come a long way in a very short amount of time, from text adventures with no graphics at all to games with graphics so realistic the equipment we have isn’t good enough to even display them yet. There […]

GodisaGeek’s Top 10 “God That Looks Good” Moments in Gaming History

by Mark Bridleon November 29, 2010
It takes a lot to shock folks nowadays. People seem to revel in being more cynical than everyone around them. Fortunately, that hasn’t stopped game developers from trying to push the boundaries of their own abilities and the consoles they program for. Their aim; to make us shake our heads in awe and simply say […]