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Street Fighter V: Arcade Edition patch notes and update timing announced

by on January 10, 2018
 

Street Fighter V: Arcade Edition releases on January 19 in Europe and we have patch notes for the big update.

There will be balance changes and adjustments across the board. Servers will go down early morning (PDT) on January 16. They are set to come back up in the Afternoon that day. Disc owners of SFV: Arcade Edition will need ot install the latest update that includes Extra Battle Mode, Team Battle Mode, and new balance changes. The physical edition will include a code that unlocks both sets of character passes that are already available for purchase to everyone playing SFV. Highlights of the patch notes are below:

GENERAL

Training Mode Options

In the Attack Data display, you can now view each action’s frame data.
You can now turn on Frame Advantage in Color to determine when each action has advantage.
If the character is in blue, they have advantage. If they’re in red, they have disadvantage. Take a look at the example below.

Fighter ID and Home Change

As of January 16, you will be able to change your Fighter ID (FID) and Home (flag) using either 200K Fight Money or MSRP $9.99 in the store.
One purchase of the “Fighter ID & Home Change” ticket will allow you one access opportunity where you can change your FID and Home once.
Even if you change only the FID or only the Home during this access, it will still consume the ticket and count as an instance. So if you want to change both, please change them at this time.
All items purchased from the in-game shop and/or the PlayStation Store and/or the Steam Store as well as play data will not be affected when changing your FID and/or Home.
Updated FID and Home flag will not be reflected in some portion of the game such as previous play history (e.g. Battle Log, Replay Data, etc.)
Please be aware that selecting a Home has no bearing on matchmaking.

Grand Master Rank

The Grand Master Rank is now available for players who have League Points of over 35,000.

Overall Balancing

Increased active frames for Regular Throws from 2F to 3F
Increased combo scaling for combos that include a V-Trigger activation
Increased recovery for Command Throws
Made revisions to the hurtboxes for jumping attacks, and to the normal moves that are primarily used as anti-airs
Changed properties of moves that change the position of the character, which may affect certain combos

Full patch notes with character balance changes can be viewed here.

Street Fighter V is available on PlayStation 4 and PC.