Wii U Specs Leaked? The Good & The Bad
Nintendo refused to reveal the Wii U’s technical specs at E3, although it seems they have come out anyway.
VGleaks have posted what they believe to be the devkit specs for Nintendo’s new system. It’s certainly not next-gen but it holds up well against its current competitors, in most areas at least.
Main Application Processor:
- PowerPC architecture
- Three cores (fully coherent)
- 3MB aggregate L2 Cache size
- core 0: 512 KB
- core 1: 2048 KB
- core 2: 512 KB
- Write gatherer per core
- Locked (L1d) cache DMA per core
- Up to 3GB of main memory. Retail machine will have half devkit memory
Graphics and Video:
- Modern unified shader architecture
- 32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass
- HDMI and component video outputs
Built in Storage:
- 512MB SLC NAND for System
- 8GB MLC NAND for Applications
So it looks like the Wii U will have around double the usable RAM available to the Xbox 360 and PS3. It’s not all good though with a measly 8GB internal storage (albeit expandable via SD card).
Of course hardware is only half the story with software ultimately determining a system’s success, but at least the Wii U has a solid base on which to complete.