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Wargaming.net Announce Details Of World Of Warplanes’ Economics

by on July 15, 2011
 

Wargaming.net today announced details of the economic system for the upcoming flight combat MMO World of Warplanes. The new game recently announced at E3, will have the same economic profile as the highly-acclaimed World of Tanks, with Gold, Credits, and Experience as main currency to gain and spend for continued advancements.

World of Warplanes will feature a global interaction with World of Tanks, which will begin with sharing Gold and Free Experience between the two games for players, who have registered accounts in both of them on a single email. This feature will allow Wargaming.net community to plan their expenses and leave exactly the amount of Gold and Free Experience they want on either of the games.

Wargaming.net CEO Victor Kislyi. States, “We’ve got thousands of players on World of Tanks servers, who have gained a scarily large amount of free experience which they don’t know how to spend. With this sharing option we say to them – hey, here’s our new game, and it’s as brutal and addictive as World of Tanks.”

World of Warplanes is the flight combat MMO action game set in the Golden Age of military aviation. The game continues the armored warfare theme marked in the highly-acclaimed World of Tanks and will throw players into a never-ending tussle for air dominance.

Based purely on aircraft setting, World of Warplanes will allow players to build full-scale careers of virtual pilots offering machines of several key eras, staring from World War I period with “Biplanes” and up to jet fighter prototypes that led the way to modern air forces.

World of Warplanes will feature a wide range of warbirds, each of them unique in their effectiveness and behavior. Virtual pilots will choose from three main warplane classes – single-engine light fighters capable of engaging enemies in close dogfights, twin-engine fighters with their deadly straight attacks, and strafing aircrafts, the fearsome threat for ground targets.