Q Games seminal Tower Defence title, Pixel Junk Monsters, is getting a pretty re-release on Vita courtesy of Vita dev specialist, Double Eleven.
Pixel Junk Monsters was one of Q Games many Pixel Junk titles, with monsters being a twist on the tower defence genre in which you actively ran around a level to place the turrets with which to kill the many baddies threatening to steal your kids.
This Vita release collects all of the extra content released for the game, scrubs up the visuals, and adds touch screen controls for Tikiman. A largely minimal job, but as Double Eleven explain on the PS Blog announcement, they didn’t want to damage the core of the game.
Initially, we considered opening Pandora’s Box by tweaking the gameplay, doing things like (gasp!) introducing checkpoints in between attack waves. Why? Because we wanted to reduce the game’s legendary difficulty that, at times, made us want to rage quit by hurling our PS Vita across the development room (it’s carpeted, don’t worry).
But after we discussed our ideas with Q-Games, and tried out a few potential solutions, it became clear that the sense of pride you gained in “rainbowing” (perfectly completing) a level would become somewhat less satisfying. In Monsters, you earn your rainbows and that’s it.
So we agreed that our ultimate edition would stay focused on remaking the visuals for PS Vita’s awesome OLED screen, introducing touchscreen controls that complimented the gameplay, and compiling everything featured in the PS3 and PSP versions.
So there you have it. It’s a remake of the most ‘true’ intentions. The game is brilliant, though, and the possibility of replaying it on that gorgeous Vita screen is a tantalising one.