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Codemasters Show Us More Of Bodycount And F1 2011

by on June 8, 2011
 

After reminding the gaming world that Bodycount is still in development with some new screenshots last week, Codemasters have gone one step further at E3 and have released a new trailer for the title, as well as a second helping of new images. The images give us a glimpse at some of the enemies that you will be facing in the game, as well as some of the mayhem you can cause. The game already looks great – as expected, coming from the development team that brought us Black. The team are taking the direction that modern FPS games are too bland, and they are trying to produce a game that is simply about shooting.

Bodycount Claims the following features:

• The gun, reloaded The core BODYCOUNT experience is all about the bullet and its impact on the game world. Whether it’s the bone-jarring devastation caused by firing into an enemy or shredding scenery with a hail of bullets, the game perfectly crystallises the moment of pulling the trigger of contemporary weapons into a sensory overload of power, violence and exhilaration. Players will immerse themselves in a cinematic orgy of shooting and wanton destruction that sets new standards for the genre as BODYCOUNT blasts outrageous fire-fights and indulgent, spectacular action from both barrels.

• Rip it up! Amplifying the core gunplay experience, BODYCOUNT’s environment shredding technology lets players stamp their own unique footprint of destruction on the world, with unparalleled density and detail of shreddable elements. The dynamically changing environment is a means of defence and attack, creating tactical options for players; rip through cover to get at the enemy or shoot through the environment to create unique escape routes.

• Every bullet counts, every body counts Players put together combat chains, skill kills and gather Intel from dead enemies to earn and unlock abilities to wreak havoc on the battlefield. Devastating air strikes, powerful ammo upgrades and adrenalin shots all help gamers rack up their bodycount in both campaign and in multiplayer modes. Extending replayability, players can climb leaderboards and compare their bodycount with their friends for each level on every game mode.

• Intense Arcade Firefights Combining best-in-class gun play, chain and skill kills and a class based enemy AI who will work together to hunt down the player, Bodycount’s core gameplay comes alive in exhilarating and intense firefights. Gamers complete multiple objectives amid the chaos of civil warzones with the choice to decide how and when to attack; light-up anyone and everyone who stands between the player and their target or use stealth to conceal movement across raging battlefields. A mouth-watering selection of powerful weapons, upgrades and open levels give players the freedom to carve their own trail of destruction through each stage.

• Hunt The Target Ensnared by ‘The Network’, players become a powerful combat asset green-lighted to eliminate targets with extreme prejudice. Players are drawn into the mysterious labyrinth of a covert conflict where operatives are encouraged to leave no witnesses as they pursue a relentlessly evil enemy – The Target. This malevolent organisation secretly manipulates world events from futuristic bases hidden in global hotspots – primed for shredding! The Target forces are formidable foes – highly mobile, protected with advanced armour and armed with state of the art weaponry. Ruthless and disciplined in their determination to achieve their goals, players must stop at nothing to obliterate them.

• Multiplayer Gun Fun BODYCOUNT’S shredding, intel and combat chain features combine to deliver unique co-op and competitive multiplayer experiences. Death Match and Team Death Match maps become dynamically changing killing grounds which uniquely evolve over the course of each game as players shred through cover to eliminate enemies, create line of sight or peek holes and blast escape routes. Intel can be used to upgrade and unlock abilities or left as bait to draw out opponents. In co-op players combine to repel increasingly difficult waves of Target operatives on maps where players must get creative to survive.

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On top of the new Bodycount footage and images, Codemasters have also seen fit to show us a new batch of screenshots taken from their upcoming Formula One racing title, F1 2011 – showing rain effects, in particular. The latest in their series of Formula One games, the title is focusing on multiplayer gaming, with the introduction of Co-op championships and split-screen play. Along with two new circuits to race on, new drivers and of course – the controversial new tyres – this is set to be a real hit.

F1 2011 will feature:

• Go Compete! F1 2011 builds extensively on the multiplayer options from F1 2010. Split-screen racing is included for the first time in a high-definition FORMULA ONE title. Competitive online racing is extended with 16 players going head-to-head in GRAND PRIX™ with up to 8 AI drivers added to simulate the full grid of 24 drivers. An innovative new co-op Championship enables two players to lead their favourite FORMULA ONE team to Driver and Constructor glory across the course of a FORMULA ONE season. These enhancements are complimented by additional quick fire modes including Time Attack.

• New Circuits for 2011. Two stunning new additions to the race calendar extend the number of circuits to feature in F1 2011 to 19. Players will be able to debut ahead of the drivers on the Buddh International Circuit, the home of the first FORMULA 1 GRAND PRIX OF INDIA and players will be able to test themselves on the iconic Nürburging circuit for the first time in High Definition, as this legendary track returns for the 2011 season.

• Be the driver, live the life. From the paddock to the track, F1 2011 takes players closer to the experience of being a FORMULA ONE driver than ever before. A new Parc Ferme area, an expanded and revamped Paddock, new Pit Lane, celebration and reaction cinematics and an enhanced media interaction system fully immerse players in the glamour, pressure and excitement of being a FORMULA ONE driver. Players progress from rookie to FIA FORMULA ONE DRIVERS’ WORLD CHAMPION in an extensive career mode where gamers fight to become priority driver and shape the development of the car by performing well in races and earning performance upgrades.

• All the cars, all the stars. Fully licensed, F1 2011 features all the drivers set to contest the 2011 FIA FORMULA ONE WORLD CHAMPIONSHIP, including Sebastian Vettel, Lewis Hamilton, Fernando Alonso, Michael Schumacher and Jenson Button. All 2011 teams are represented including Ferrari, Red Rull Racing, Vodafone McLaren Mercedes and Lotus Renault GP in their iconic black and gold livery.

• KERS, DRS and more! F1 2011 includes all the new rule changes set to make this year’s season the most exciting yet. F1 2011 debuts DRS (Drag Reduction System) – the new system which enables drivers to adjust the rear wing on the car to give a boost of up to 10km. KERS also returns, giving players an extra 80BHP for up to 6.67 seconds, enabling drivers to blast past rivals. Combined, these systems encourage close wheel-to-wheel racing with new options for both defence and attack. This season’s new Pirelli tyres are faithfully simulated in the game, and if players push their car too hard they may experience a range of authentic new damage failures.

• Full Day / Night Racing. The 2011 FORMULA 1 ETHIAD AIRWAYS ABU DHABI GRAND PRIX comes alive with a full day/ night transition which recreates the special atmosphere at this unique track. Every one of the existing circuits from the 2010 roster has been given a complete visual overhaul. New atmospheric effects, including dynamic clouds, compliment a weather system which features an advanced rain model that affects on-track grip. Powered by the EGO Game Technology Platforms, F1 2011 pushes forward the graphical standard of what can be achieved in a racing game.

• The world’s greatest cars, the most exciting racing. Building on the heritage of producing award-winning racing games for over a decade, Codemasters is uniquely placed to realise the spectacle and exhilaration of racing 200MPH+ FORMULA ONE cars for all fans. F1 2011 can be tuned for players from a wide range of skill levels, from the casual gamer to the hardcore simulation enthusiast and those in between, with a range of differing skill levels. A huge range of vehicle variables can be tuned to suit each player’s unique driving style, or drivers can entrust their Race Engineer to set their car up and head straight onto the track. F1 2011 will support a comprehensive range of racing wheels for the ultimate racing experience.

• Unprecedented authenticity. Codemasters has used its unprecedented access to the world of FORMULA ONE to connect the development team directly with FORMULA ONE teams and tyre manufacturers. Extensive consultancy has taken place with a range of FORMULA ONE professionals, including race engineers, mechanics and drivers. This has been combined with real world data including CAD and on-board telemetry to deliver a race experience complete with authentic handling, accurate circuits and precisely modelled racing cars.

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Bodycount is expected to be released on 26th August 2011 on the Xbox 360 and PlayStation 3, whereas F1 2011 is due to be released on Windows PC, PlayStation 3, Xbox 360 and Nintendo 3DS on 23rd September, with a Sony NGP version to follow later.