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Dishonored Developer Sets Sights on the Next Generation

by on August 15, 2013
 

A Dishonored sequel hasn’t been confirmed, but it is pretty much a given because Bethesda publically claimed to be happy with the game’s performance in the sales chart.

The game’s co-creative director Raphael Colantonio spoke with Rock, Paper, Shotgun on the possibilities that are ahead of them with the next generation approaching:

“The next generation is mostly going to be all about memory. That’s gonna be the big difference for us, anyway. More memory means more entities, more density, more AI with more variations in their animations, bigger levels with less loading, etc. And also saving the state of things so that when you come back to an area, things are entirely [as they were]. Backtracking is actually embraced by the system as opposed to being a problem. It’s all good things for us.”

Multiplayer was also said to be something that interests the studio, but Colantonio stated that it wouldn’t be like the traditional multiplayer we’ve come to know, over the years. When asked whether Arkane Studios were hard at work on Dishonored 2, the original’s co-creative director was understandably cagey:

“I can’t say exactly what we’re working on yet, but I can say that it’s definitely going to be a similar type of game. Choices, multiple objectives, branching paths, and things like that. Those are our core values and they will stay that way.”

Fans of Dunwall, I think it’s safe to say you’ll be revisiting that world in some shape or form, in the future.

You’ll be able to check out our review of The Brigmore Witches – Dishonored’s last piece of DLC – in the next couple of days.

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