When Call of Duty: Black Ops 2 was released last year Activision were quick to toot their own horn when it became the fastest selling game of all time.
It made over $500 million, but that record was shattered when Grand Theft Auto V came along earlier this year and made $800 million.
Activision weren’t best pleased their record was smashed, with Senior Brand Manager Kevin Flynn’s telling MCV: “We look forward to getting the record back before the next GTA title.”
Today Activision announced that Call of Duty: Ghosts sales had passed $1 billion worldwide. Only problem is those are sales to retail rather than sales to actual customers, meaning it includes copies of the game currently sitting on shelves around the world.
How much has Ghosts actually made after a day on the shelves? Well Activision haven’t told anyone that, but I’m sure they will, and I’m also sure it will be an amount larger than the total sum of money owned by my entire ancestry combined.
Unfortunately Activision’s attempts to dupe us has lead to some rather misleading headlines but fret not, we saw through their ways.
Beneath the initial big number is news that the game’s launch, much to nobody’s surprise, has still been successful. Activision believe 15,000 stores held midnight launches worldwide on Monday night and it shot straight to the top of Xbox Live’s most-played list according to Microsoft.
“Call of Duty is by far the largest console franchise of this generation,” said Bobby Kotick, CEO of Activision Blizzard in a press release. “More people have played Call of Duty this year than ever before, logging four billion hours of gameplay.”
“Although it is too early to assess sell-through for Call of Duty: Ghosts, it’s launching at a time when the franchise has never been more popular.”
Last week the game became the focus of an uproar when Infinity Ward confirmed it would run natively at 1080p on PlayStation 4, and natively at 720p (but upscaled to 1080p) on Xbox One.