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Has the Assassin’s Creed Series Lost Its Way?

by on May 13, 2015
 

When Assassin’s Creed Syndicate hits shelves on October 23 it will be the ninth console instalment of the long running series. With yearly instalments ever since the excellent Assassin’s Creed 2, it is unsurprising that the series is often said to have lost it’s way, little more than a cynical cash-cow that has change for change’s sake. Even Black Flag, to some the pinnacle of the series, had little in common with it’s 2007 ancestor.

So when last year’s Unity went back to the series roots, with a re-worked free-running system and actual assassinations, things were looking up for Assassin’s Creed. Despite a raft of launch window bugs, Ubisoft had remembered what made the series so great. Then came the Syndicate reveal.

On the surface it looks pretty good. Assassin’s Creed fans have long called for a game set in Victorian London, and with it’s dirty, crime filled streets it certainly seems like the perfect setting for a series that sees you striking from the shadows. Watching the live stream however, I couldn’t help but feel the lessons learnt from Unity have already been discarded.

Take the combat for example. Fighting in the series has always delicate, maybe even elegant, dancing away from enemies, keeping them at arms length until you dart in and stab them through the eye. Even when guns were introduced, in close combat they still required that you buy yourself a few seconds to actually use one. Unity had this system balanced and fluid, and fights were actually enjoyable – not something that can be said for every instalment.

The Syndicate reveal looked more like something from one of Rocksteady’s Batman games (and I don’t just mean the overacted, Penguin-esq Cockney voices). Sure, as the developers explained, times had changed; you couldn’t just wander the streets with a sword or an axe anymore, but brass knuckles? Really? Jacob has a ruddy great blade hidden in his gauntlet that would make short work of even the toughest gangster. Then there’s the revolver, ominously attributed as his second weapon. Again, I know times have changed, but guns have always been a useful back up in the series, rather than a main tool. If I want a Victorian era shooter I’ll go play The Order.

That earlier Batman comparison was more than a throwaway remark by the way. Syndicate arms you with a new grapple, allowing you to shoot to the top of the highest buildings in seconds, or zipline across streets, exactly as the Dark Knight does in his games. More than slightly ridiculous, it undermines a climbing system that was all but perfected in Unity, where the triggers determined movement either up or down.

The reveal also had a distinct lack of assassinations, choosing to focus more on street brawls and fighting on top of a moving train (which is never a good idea). Indeed from Jacob’s description in the official PR, he is a ‘hot-headed and rebellious leader of an underground gang’. Doesn’t sound much like an assassin, which may explain why his sister Evie, as whom you play a portion of the game, is ‘a master of stealth and control’. Presumably it’s the bits where you do some actual assassinating.

That’s assassinations and free running, two of the series’ staples, thrown in the bin then, but that other long running tradition of change for change’s sake is firmly in place: you can now drive carriages around the city. Putting aside the fact that, as one of the editorial team said yesterday, if you were in a hurry you would surely just steal the horse, the carriage chase scene shown looked dreadful, treating them more like bumper cars rather than a living creature tethered to a bit of wood. It just looked daft, carriages glued to the road no matter what the impact. The idea that bigger is better is present as well; London is to be the ‘largest, most modern open-world city’ in the series to date. As much as I enjoyed Unity’s Paris, not once did I feel it was too small, and in fact I would have preferred it a little smaller.

Of course Syndicate could turn out great, but in a reveal trailer you’d typically show your best, and if that was Syndicate’s best I’m worried. Ubisoft has clearly forgotten what made the series’ great, right after discovering it again in Unity. Surely this is down to the dev cycle. Syndicate has been in development since the release of Black Flag, so Unity’s strengths came too late to be implemented. Even more worryingly 2016’s game is likely in development right now, so lessons learnt this time around will take another two years to be implemented, a cycle that is doomed to repeat. Imagine the difference taking a year off could make for the series.

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  • May 13, 2015 at 4:06 pm

    Interesting, I must admit I was concerned at a lot of things I saw in the reveal. But I also rather liked Unity. It’s weird they’ve dropped multiplayer entirely, after pimping it so much in the last game…

    Reply

    • ferreira0665
      May 20, 2015 at 9:30 am

      I didn’t care for the initial mp started in brotherhood. I much preferred Unity’s mp because I think it is the only way mp works in the world of Assassin’s Creed. Maybe they dropped MP because they realized it worked in Assassin’s Creed Rogue. The initial idea of mp in Assassin’s Creed was to try to explain the Templar side of what was going on. To do that and give it justice, they just need to make more games like Assassin’s Creed Rogue. People didn’t play the mp in Brotherhood, Revelations, 3, and 4 for the Templar story. They played it for the mp. I was so glad it was gone in Unity and incorporated correctly the way it should have been from the start. I also found out you could explore the city of paris with fellow assassins and not just during a co op mission. That was cool.

      Reply

  • Dan Murphy
    May 13, 2015 at 8:02 pm

    It certainly has. I’ve lost all interest in the series now. Black Flag was the pinnacle.

    Reply

  • SameerAFC
    May 14, 2015 at 1:01 am

    I am just getting fed up of these really big open worlds. A couple of games such GTA and Borderlands 2 are really good but I prefer most of my games to be shorter and a bit linear. It gives me an incentive to finish the game with the limited amount of time I have

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    • May 14, 2015 at 4:20 pm

      I can absolutely agree with this. Every game seems to be “X BIGGER THAN SKYRIM” now, and it’s tiresome. A shorter, focused game can be so, so fucking good.

      Ubisoft even make some of them: Rayman, Grow Home (needs to come to consoles, that one), Valiant Hearts, and even Child of Light. Superb games, that need more love.

      The people that helped make gaming this popular pasttime are now in their 30s, and they don’t have 100 hours to play a single game!

      Reply

  • Nikeyg
    May 14, 2015 at 2:17 pm

    In a way I’d argue that this is less a problem with Assassin’s Creed and more a problem with Ubisoft.
    All their AAA games seem to follow similar structures and patterns regardless of what perspective they use.

    Reply

  • WhyWai
    May 15, 2015 at 7:43 am

    I also got a strong Batman Arkham series vibe from the reveal trailer.. from grappling hook to the close quarter combat…

    Reply

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