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Project Leonardo is an accessibility controller kit for PlayStation 5

by on January 5, 2023
 

During Sony’s CES 2023 conference, PlayStation announced Project Leonardo, a new “highly customisable accessibility controller kit” for PS5. CEO Jim Ryan said this will allow “players with disabilities to play more easily, more comfortably, and for longer periods”.

Sony has had conversations with the likes of AbleGamers, SpecialEffect, and Stack Up, and Senior Vice President, Platform Experience, Hideaki Nishino says “we’ve designed a highly configurable controller that works in tandem with many third-party accessibility accessories and integrates with the PS5 console to open up new ways of gaming. It is built to address common challenges faced by many players with limited motor control, including difficulty holding a controller for long periods, accurately pressing small clusters of buttons or triggers, or positioning thumbs and fingers optimally on a standard controller”.

 

Over on the PS Blog, the key features have been listed, as follows:

Hardware customizations. Project Leonardo for PS5 is a canvas for gamers to craft their own play experience. It includes a robust kit of swappable components, including a variety of analog stick caps and buttons in different shapes and sizes.

Players can use these components to craft a wide array of control layouts. And the distance of the analog stick from the game pad can be adjusted to suit the player’s preference. These components allow players to find a configuration that works for their strength, range of motion, and particular physical needs.

Project Leonardo is an accessibility controller for PlayStation 5

Software customizations. On the PS5 console players have an array of options to tailor their Project Leonardo play experience:

  • The controller’s buttons can be programmed to any supported function and multiple buttons can be mapped to the same function. Conversely, players can map two functions (like “R2” + “L2”) onto the same button.
  • Players can store their programmed button settings as control profiles and easily switch between them by pressing the profile button.
  • Up to three control profiles can be stored and accessed by the player from their PS5 console at any time.

Project Leonardo can be used as a standalone controller or paired with additional Project Leonardo or DualSense wireless controllers. Up to two Project Leonardo controllers and one DualSense wireless controller can be used together as a single virtual controller, allowing players to mix and match devices to fit their particular gameplay needs, or to play collaboratively with others.

For example, players can augment their DualSense controller with a Project Leonardo controller or use two Project Leonardo controllers on their own. A friend or family member can also assist by helping to control the player’s game character with a DualSense controller or a second Project Leonardo controller. The controllers can be dynamically turned on or off and used in any combination.

Project Leonardo is expandable through four 3.5mm AUX ports to support a variety of external switches and third-party accessibility accessories. This enables users to integrate specialty switches, buttons or analog sticks with the Project Leonardo controller. The external accessories can be dynamically connected or disconnected, and each can be configured to act like any other button.

So Morimoto, Designer, Sony Interactive Entertainment, said “Project Leonardo is part of the PS5 product family and is based on the same design concept. We were inspired by the idea of all players enjoying the world of PlayStation together. Our team tested over a dozen designs with accessibility experts, looking for approaches that would help address key challenges to effective controller use. We finally settled on a ‘split controller’ design that allows near free-form left/right thumbstick repositionability, can be used without needing to be held, and features very flexible button and stick cap swapping.

Because players can customize Project Leonardo according to their needs, there is no one ‘right’ form factor. We want to empower them to create their own configurations. The controller can also flexibly accept combinations of accessibility accessories to create a unique aesthetic. I am excited that the design will be completed through collaboration with players rather than presenting them with a single form factor”.

The controller is currently “in development” as Sony gets feedback from the community, so it’s likely a release date, price, etc will be announced later down the line.