Bioshock: Infinite Delayed for Another Month

by on December 9, 2012

The wait for Bioshock Infinite is already long enough, but according to a report by Eurogamer.net, we’ll all be waiting a little bit longer to take the fight to the floating city of Colombia.

Originally scheduled for October of this year, Infinite was already pushed back to February 26 2013 – but last week Irrational Games’ Creative Director, Ken Levine, told press gathered at a special preview event that the game would roll back a further four weeks to March 26 for some last-minute “polish and bug-fixing”.

While many have speculated that Bioshock: Infinite’s development has been less than smooth, with rumours of scrapped multiplayer modes and departures within the company, a couple of delays is nothing to get too upset about. If we have to wait for another four weeks to play a highly polished game – particularly one as anticipated as Bioshock: infinite – is that really a bad thing?

Bringing Epic Games’ former Gears of War franchise director, Rod Fergusson, on board seems to have been a good move for Levine’s team, as it was apparently Fergusson who persuaded Levine that the game needed a little more time. Far better to get it right pre-release than turf it out of the door and fix everything with the dreaded Day 1 Patch.

To remind you why we’re so excited about Bioshock: Infinite, here’s that Beast of America trailer one more time.

Bioshock: Infinite will be released (hopefully) on March 26 on Xbox 360, PlayStation 3 and Windows PC.

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  • Rotmm

    I’m desperate to play this but am not too upset by this slight delay. However, any further slip and it will be moving very close to the ((expected) GTA5 May release and may get overlooked in the pre-release hype machine.

  • http://twitter.com/Jedi_Beats_Tank Mick Fraser

    That’s a clash of the titans if ever I saw it. I think I’d still go with Bioshock, but I’d be thinking of GTAV…