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Hands-On Preview: UFC Personal Trainer

by on May 30, 2011
 

So you want to be an Ultimate Fighter?

The Ultimate Fighting Championship (UFC) is the world-leading organisation in Mixed Martial Arts (MMA) cage fighting. THQ and the UFC have worked together with the National Academy of Sports Medicine (NASM) to produce a new innovation in fitness training. Set for release on Kinect for Xbox 360, Move for PlayStation 3 and Nintendo Wii, UFC Personal Trainer: The Ultimate Fitness System is the first ever MMA-inspired fitness game, and on May 26th, GodisaGeek stepped into the Octagon to go one-on-one with the game.

Now this wasn’t just any old workout, I was assigned a real UFC fighter to be my sparring partner and coach for the day. In this case it was Jason Young, an up-and-coming British fighter who made a name for himself in the UK with the Cage Rage organisation, winning the Lightweight Championship and making his UFC debut this June. Jason would be taking me through the range of different workouts and activities that are available to players in the Kinect version of the game.

My coach, UFC Newcomer Jason Young.

Whilst we didn’t go through every aspect of the game, this was more of a taster to see how a player might put together a workout session for  themselves in the game. There are several options available, such as following pre-set workout routines, customising your own regime or engaging in individual activities. These involve plans which use the speed bag or punching mitts over a 30 or 60 day period, where your own personal trainer will help you meet your set goals, whether they be weight loss, strength gain or general fitness improvement.

My “coach” began by demonstrating some of the simpler routines before easing me into the game with a set workout, put together by real-life MMA trainer Mark DellaGrotte. As you progress through the game, you will unlock more trainers to work with and more UFC competitors to spar with, which in turn unlocks a range of new and often more intensive fitness routines.

Starting off with an easy warm-up routine, I found myself limbering up with low-level stretches and activities such as arm rotations, as any fighter would in order to reduce the risk of injuring themselves. Generally, these warm-up routines are timed, requiring a set number of repetitions before you are allowed to pass onto the next activity. Just like in real life, after you complete the set number of reps, your trainer in-game usually asks you to perform a few more, just to push yourself a little harder. This in turn rewards players not only with more points, but also with more “real” calories burned.

The warm-up exercises and full training routines can all be tailored to target the area of your body you particularly want to work on. For instance, I took part in some basic balance exercises, such as side-stepping and bunny-hop type moves, which are all in a basic agility set. Want to go for a more intense warm-up? Try some squat-thrusts or even V-ups, to really start to feel the burn. What quickly became apparent was that this game really does raise your heart rate, and you can feel the exercises having an effect on the muscles that are being worked on.

These exercises are all ones that you may have seen in similar existing fitness titles, but it is the fighting exercises, “Activities” and “Ultimate Training” that set this game apart from the competition. “Activities” includes “Heavy Bag”, where you have a set time limit to throw as many hits as you can on the bag; “Speed Bag”, which is obviously all about quickly landing hits; “Punching Mitts”, where a sparring partner calls out for different strikes to be thrown at their hands and “Tire Flip”, which funnily enough, sees you flipping a gigantic tire. These all work on different aspects of your fitness such as speed, stamina and accuracy, and each challenge different muscle groups.

“Heavy Bag” is really energy draining, and even on intermediate settings, the timer seems to go very slowly, you start to feel your arms go to jelly if you aren’t already a well-oiled fighting machine. “Tire Flip” sees you repeatedly crouch then flip over imaginary tires, and after having to hold the squat before launching your tires, you will feel it in the morning. But this all goes to show that these routines have value, and that when used in conjunction with the other workouts, would help you to improve and build up your fitness levels.

The “Ultimate Training” mode is all about teaming up with famous UFC fighters in order to take part in drills that will challenge you in a variety of ways. Making use of punching and kicking sequences, these will get progressively harder, challenging you to beat your previous times and records, as well as using the online functionality to throw out challenges to your friends. Different fighters will offer different routines and you will unlock more of these as you complete other challenges.

The whole time you are performing these workouts, a green avatar of yourself appears discreetly in the corner of the screen, both so you can tell that you are within sensor range and whether you are mirroring the movements of the on-screen coach correctly. It is important to point out that the Kinect detection seemed very impressive throughout gameplay. The game ably recognises punches and kicks thrown (when thrown correctly, of course) and the game often makes an error noise when you don’t perform the action correctly. It can tell when you throw a straight instead of an uppercut and distinguishes well between the different actions required in the game. My training partner Jason did point out that an uppercut could sometimes be missed if thrown too close to your own body (as in his own style) but this will obviously differ from competitor to competitor, as all fighters have slightly different techniques.

Apart from the current over-sensitivity problem with the pause function of the Kinect sensor, there were no real detracting points other than my own woeful fitness levels. Being left-handed, I wanted to see if there was an option to set up which your dominant hand is, and thankfully this is included. Unfortunately, due to the fact that we were all playing as guests, I couldn’t test this function, but it is good to see that it has been considered. Wii and PS3 versions were also on show, and whilst the remote-based play is still very solid, the lack of full body tracking does somewhat cut down on the accuracy with which the game can be measuring your performance. This game seems to be tailored primarily for Kinect users, then scaled back for other consoles.

All-in-all there seems to be a great variety of exercises on offer in the title, and with the different modes and target-setting options there is certainly the opportunity for this title to have long legs in a household concerned with fitness. If you consider that the game features a lot of the basic routines that a normal fitness game contains, then with the fighting ones added on top, it looks like a good value package. Jason showed me a few more routines himself, and he taught me so well that I even managed to beat his score in the Tire Flip, thank god they weren’t real tires! So, feeling battered and bruised (without even stepping in the ring) my workout ended. I’m not the most active person, but one sampling of the game left me eager for more, and there is still a lot I haven’t even tried out. UFC Personal Trainer really does look like it could be the Ultimate Fitness game.

UFC Personal Trainer is currently scheduled for release on July 1st 2011, and will be available on Kinect for Xbox 360, Move for PlayStation 3 and Nintendo Wii.