myGaze Eye Controller is The Real Next Gen

by on November 18, 2013

Xbox One and PS4 may only be a few days away but the real next generation technology, at least in my opinion, is quietly being worked on away from the glitz and glamour of the two new systems. The myGaze system is one of the most revolutionary pieces of hardware I have seen in the last 5 or so years in the world of gaming.

The myGaze is an accessory that will work with any Windows based PC whether it be a desktop or laptop, and quite possibly full Windows 8 tablets. The system itself clips onto the monitor or onto the laptop and appears to be a fairly small piece of kit. When games become available, the myGaze can be used on consoles as well as PC.

The myGaze tracks the user’s gaze that in turn is used to control games. Some games will have support for the system built in, whilst others will need specialist software in order to work with the controller. The company is currently testing the myGaze with many genres including FPS, strategy, horror, and racing.

At Eurogamer Expo I went hands on with the myGaze at the Special Effect booth, where they had Dirt 3 making use of the controller. It took a while to get used to the new control scheme, but after a while I got used to it and it works extremely well. One of my colleges who wears glasses played Fruit Ninja and it worked quite well even with his glasses on. We have been told that the system will work with all eye colours, ages, glasses, contact lenses, and environmental lighting.

Special Effect is championing the system and is integrating it into many of their solutions. Special Effect creates systems and solutions to allow disabled people to play games. If you are unfamiliar with their work you can check it out here. Special Effect’s Mick Donegan told me at the Eurogamer Expo that the myGaze is one of the most accurate systems they have had access to and is at least a sixth cheaper than the systems they previously used.

The myGaze system is currently available for $499, but the company is working on bringing this price down for the next generation of the myGaze that will be unveiled in a few months time.

Along with the myGaze controller, the company are also working with Martin Dechant on a game called Sophia. Sophia will use the myGaze system extensively in the game, a trailer for Sophia that shows off the myGaze integration can be seen below.

A lot more news about the myGaze system will be coming over the next few months as it tries to become a consumer focused product, with a lower price and games that will work out of the box. Hopefully with a lower price the myGaze could become a staple accessory for all gamers, and could revolutionize the way we play games.

Oh and by the way, it doesn’t induce nausea when you use it.

For more information, check out the myGaze website: http://www.mygaze.com/

Leave a reply »

  • Joe H
    November 19, 2013 at 7:59 pm

    Looks awesome. Will be interesting to see how it works with a FPS.


    • Mike Stubbsy
      November 19, 2013 at 10:12 pm

      First person games is where i think it will excel. Cant wait to try it with one.


      • Will Fidler
        November 20, 2013 at 6:55 pm

        Mike, great article. The real next gen games should include eye tracking and make you feel “like one” with the avatar you’re playing with. What do you think about peripherals such as a “Halo helmet” someone could wear while playing, that has the eye tracking built in to the helmet itself?


        • Mike Stubbsy
          November 20, 2013 at 7:05 pm

          Thanks Will 🙂

          I think thats a great idea, it would certainly make it feel more immersive. However i fear that something like that would be similar to the Oculus Rift, which having used one made me feel sick and disorientated afterwards.

          If they manage to solve these issues or if i just got used to it then i would happily use something like that.


          • Will Fidler
            November 20, 2013 at 7:44 pm

            Agreed, the Rift is a great idea but maybe too much for most people to actually enjoy. Where did you get to use the Rift at, a convention or? I imagine using these immersive technologies but still being able to look at your tv being the next step. If you play GTA, the auto aim right now is dependent on just the ‘d-pad’ left and right movements. With eye tracking, it could be as simple as the auto focus picks up on where you look…

          • Mike Stubbsy
            November 20, 2013 at 7:56 pm

            I played the Rift at two separate events, both for around 15min. The technology and implementation was great, it was just the after effects i wasn’t a fan of. I think that using this tech to control the camera in games would be its best use, and is defiantly something i look forward to trying if it ever becomes available.

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