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Starbound to Receive Incoming Patch

by on January 15, 2014
 

A new patch is incoming for Starbound, set to be released next week.

It’s the first patch since before Christmas, and it is largely bug fixes, though there is some new content in there, a permadeath mode perhaps being the highlight (permadeath is still ‘in’ right?).

Chucklefish also promise that this will be the final patch that wipes characters and ships, though no promises are being made on planets, which have too many variables to be untouchable.

Here are the patch notes:

Fixes:

  • .ds_store issue affecting OSX 9.1 users (A bug where Finder created an invisible file called .ds_store in the player folder which caused the game to crash).
  • A number of character creation/selection screen crashes related to loading corrupted save files
  • An issue that could prevent the launcher from starting (MSVCRT.dll)
  • DirectX crash bug (303 bug)
  • Several memory leaks, including the slow-but-significant server memory leak a lot of people were experiencing and GUI memory leak
  • Fixed a crash bug related to GUI controls
  • Reduced memory load of FTL animation
  • .abc files with comments no longer crash the game, plus various .abc fixes as far as key signatures/timing
  • A number of issues with players spawning underground
  • A bug where players spawned outside the ship if they’d previously saved the game while in the Captain’s Chair
  • Right shift key was not working as a shift key, now it is
  • An issue tech slots were unusable under certain conditions
  • Wiring system fixes– wires are rendered below UI elements, wires no longer break when crossed into an unloaded sector
  • Added image metadata caching, improved assets caching
  • Added a jeep mech that was supposed to have been in the last patch, but had mysteriously gone missing!
  • Object flipping issues
  • Sped up the crafting window
  • Fixed a sound issue that occurred after many concurrent weapon hits
  • Characters no longer blink while sleeping in beds
  • Assorted minor performance improvements

Additions:

  • New game modes! Permadeath and drop-everything-on-death modes.
  • Revolvers, pulse rifles, hand grenades, shivs, Floran needlers, Floran thorn hammer
  • Human guards now wear soldier uniforms
  • More decorative hats! Yay, hats!
  • More random encounters
  • Possibly more content, if it’s finished on time!