Curve Digital really have been busy recently, it seems like almost every week I’m reading that they have unveiled a new game or publishing deal. The most recent announcement to come out of the Curve office is that they are bringing both Spirit and Stranded to Steam this summer.
Stranded, which Peter Moorhead is developing will be available on Steam within two weeks whilst Spirit, which is being developed by Holden Boyles wont appear until later this year.
Curve really is making waves in the indie community, offering numerous publishing deals to smaller Indies. Managing Director at Curve, Jason Perkins had this to say about the publisher’s ideas.
“When we first self-published our own game, Stealth Bastard, on Steam less than two years ago, there were four other indie games out that week. Now it’s rare that you’ll see less than four every single day. Discoverability and noise are becoming a real issue on Steam, and a publisher like Curve with experience working with indie teams has the experience and knowledge to help solve those problems for developers.”
Holden Boyles certainly seems to appreciate the work that Curve is doing in partnership with him.
“The world of indie game development is fairly new to me, but I’ve grown to understand the importance of representation in all creative industries. Turning publishing into a team effort rather than a solo mission is just vital.”
Below you can see the marketing blurb for both Stranded and Spirit.
“Stranded is an exploration adventure game that allows players to assume the role of an astronaut exploring the mysterious sun-blasted wasteland of an alien planet. An immersive love letter to classic point and click adventure games, the games gives players the freedom to discover a story told through art and environment. Stranded was originally available on the Humble store, but is being brought to Steam by Curve.
Another title focused around exploration but with a vastly different setting and theme, Holden Boyles’ Spirit put players in the atypical shoes of a retiree living in a remote mountain village. Spirit was recently the focus of a Kickstarter campaign that doubled its original target.”