Godsrule: War of Mortals Review

by on June 17, 2013

Godsrule: War of Mortals is very familiar.The strategic element of social games has seen such a surge over the past number of years that it has forced Facebook users into a maniacal panic when they weren’t at home to pick their strawberries. This PVP browser based and mobile effort from Gogogic is undeniably reminiscent of so many free-to-play titles out there, and at no stage steps out from the pack from a gameplay standpoint.

Godsrule tells the tale of two warring factions in the Keepers of the Ancient and the Souls of Ascension. It’s a battle between the old Gods and the new, with the player choosing where their allegience lies on the way to overall supremacy. In order to gain the upper-hand on your adversaries, an army of troops must be enlisted and a thriving civilisation must exist. If that sounds exciting, then you’ll soon realise the error of your ways once you dive in.

Initially, the player’s village consists of a tiny pocket of land on which temples, barracks, vaults, farms, and other predictable facilities must lay. Their space can be enlarged by clearing away wooded areas on the grid. The farm produces fruit in real-time, warriors are created in the barracks and so on. With this being a free-to-play game, the advanced constructs require a more prolonged period of time to build, which can be bypassed by spending orbs. This makes progression a slog when upgrading your structures because there can be a waiting period of a day or two, on occasion. But of course, that’s where the player can – if they want – choose to spend some real cash on in-game premium currency – the aforementioned orbs. Godsrule is never obnoxious about this, though. At no stage is the game pestering the player for what is in their bank account. It just gives the option and doesn’t require the user to delve into their pockets.


On the battlefield, players defeat their foes by capturing a goal that rests somewhere on the map. There are battles that take place between player and AI for resources, but enemies are slow to react and are disposed of very quickly. The challenge is minimal and usually one can focus their attention on making a b-line for the target and ignoring enemy units, for the most part. In the village section, Godsrule teaches players how to build better architecture and whatnot, but throws them into the deep end with regard encounters with rivals. A more inviting tutorial would be welcome.

However, when up against other players, the action picks up. The PVP sections offer a much more substantial contest. Regular defeats will occur when facing off against real opposition at the beginning, but that can only be attributed to poor planning and lacklustre tactics. Those playing on PC can also face up against iOS users in this ever-persistent war.

The biggest stand out of the game is how it looks. Aesthetically, Godsrule: War of Mortals looks terrific. With an almost comic book feel, characters are drawn with big, bold features and strong outlines. The same can’t be said for the atrocious drone of the audio. A dull, repetitive hum rings throughout and is really jarring, particularly in the village portion.


VERDICT: We’ve seen it before. On Facebook, or otherwise, Godsrule: War of Mortals is so similar to many other titles in the already flooded market, that those experienced with social titles may find themselves unfulfilled. However, its artistic look and muted display of micro-transactions are most certainly a plus in an otherwise unremarkable affair.


AVERAGE. The epitome of a 50/50 game, this title will be unspectacular but inoffensive, charmless but amiable. We aren’t condemning a game by scoring it a 5, but we certainly aren’t championing it, either.

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